Secondary research

This is our secondary research into the most popular game genres.
(source: http://www.htxt.co.za/wp-content/uploads/2014/04/Computer-Game-Stats.jpg)
The largest percentage (most popular) at 38.4% is strategy.


These are the most popular strategy games

 




















PEGI Rating
The Pan-European Game Information (PEGI) age rating system was established to help European parents make informed decisions on buying computer games. It was launched in spring 2003 and replaced a number of national age rating systems with a single system now used throughout most of Europe, in 30 countries.


Why Play Strategy Games
Playing strategy games can be a fun experience. Strategy games can be enjoyable at a number of different psychological levels.  It can be an enjoyable individual experience.  It can be an exhilarating group experience.  It can be an activity that a family can enjoy.
Who doesn’t like to beat an opponent in a game situation by out-smarting them?  Isn’t it gratifying when your planned strategy works to perfection and produces the winning play?  Working together with partners to reach the strategic game goal can be a rewarding social interaction.
If you want to learn something about your friends or your future partner, try playing a strategy game with them.  Strategy games present interesting insights to an individual’s thought processes and competitive nature.  Sometimes these insights can be revealing.
Playing strategy games has been a part of human nature for a long time.  They have been around so long that perhaps strategy games help humankind by allowing competition and the resolution of a conflict in an environment that does not end in the tragedy.



 Strategy-Based Video Games, Like Starcraft, Improve Brain's 'Cognitive Flexibility'

Strategy-based video games are good for your brain.
Research published in the journal PLOS ONE shows that gamers may benefit from their hobby because it seems to improve brain agility.
"Our paper shows that cognitive flexibility, a cornerstone of human intelligence, is not a static trait but can be trained and improved using fun learning tools like gaming," study researcher Dr. Brian Glass, of the School of Biological and Chemical Sciences at Queen Mary University of London, said in a release.
The study, conducted by Queen Mary and University College London researchers, is based on psychological tests conducted before and after 72 volunteers played the strategy game StarCraft or the life-simulation game The Sims for 40 hours over six to eight weeks. Most of the participants were female, as "the study was unable to recruit a sufficient number of male volunteers who played video games for less than two hours a week," the release stated.
Researchers found that the participants assigned to play StarCraft experienced gains in their performance on the psychological tests after the study period. They had greater speed and accuracy in cognitive flexibility tasks -- which were meant to assess the ability of a person to "switch" from one task to another -- than those who played The Sims.
Plus, researchers found that "the volunteers who played the most complex version of the video game performed the best in the post-game psychological tests," Glass said in the statement. "We need to understand now what exactly about these games is leading to these changes, and whether these cognitive boosts are permanent or if they dwindle over time. Once we have that understanding, it could become possible to develop clinical interventions for symptoms related to attention deficit hyperactivity disorder or traumatic brain injuries, for example."
Video games have been shown to provide brain benefits in other studies, too. Previously, a study in the journal Current Biology showed that action games could help kids with dyslexia. Researchers from the University of Padua found that playing an action game seemed to improve speed and accuracy of reading skills among children with dyslexia, compared with playing a calmer game. And scientists at the University of Texas Medical Branch at Galveston found that high-school gamers did better at virtual surgery than even medical residents.